Friday, July 28, 2017

Team Yankee - A Retrospective

One of my earliest memories of PC gaming is a very old title, M1 Battle Tank. This game put me in command of a single vehicle after which the game is named, from there you have to give some vaguely socialist looking polygons a super-sized helping of pixilated democracy. My dad being a former tank mechanic as well, I suppose that rubbed off on me as well. I certainly read Team Yankee as a teenager and revisited it as a young adult. I then went on to read the rest of his books, set in the "Hoyle-verse" so to speak, which largely focused on Cold War style ground combat from the a variety of perspectives ranging from the battalion commander to the trigger puller. They also had the advantage of lacking a lot of the Merica' factor that made the collected works of Tom Clancy a little on the nose for me, as it focused on a real ground war between roughly matched and modern combatants for the most part. This is what contemporary scenarios don't have going for them, modern war is invariably asymmetric war, lacking the sheer destructive potential and an actual fighting chance for both sides, apart from civilian fatigue at home of course and the poor civilians that actually live in the AO bearing the brunt of the collateral liberation.

Team Yankee, the Battlefront rule set for Cold War tank combat, named after the titular book was a pleasant surprise to me. So as you've seen previously on my Tumblr and other socials I bought in, eager to revisit this particular period of warfare that is often overshadow by the contemporary.
I was seriously considering the Americans for a while, though I do have a fondness for massed tanks, and not having to paint masses of camouflage, as well as a general appreciation for Soviet equipment and infantry, so I went with the Reds. In the interest of full disclosure, I haven't actually played the game yet. As is the case most of the time I'm here to talk about the models and painting, sort of a half review, half discussion of technique.

Purchase One - Pochenkov's Bears
The faction starter was the first and obvious purchase for me. Nine tanks was a good deal plus the Hinds. The first thing I attempted was the T-72s, I won't go into detail about how I painted the model, as I detailed it extensively in my article on how to paint Soviet Armour.
The quality of the kit itself I found to be adequate for what I was expecting. Generally it fit together well and the keyed tracks will certainly help you get the alignment right, so no accidentally gluing the tracks in the wrong direction. The turret and hull went together fine and took to magnetization relatively well, so no complaints in that department. My method of painting all of the parts separately, in retrospect led to some particular problems down the track with fitting together later in. The side skirts didn't adhere as well as I would've liked, which left some thin gaps which probably would have benefited from some green stuff work. The real annoyance of the kit were the detachable fuel drums fitted to the rear. I had trouble getting them to stick together without showing a seam and in terms of parts they are some of the more breakable that I have had to deal with. The crew were easy enough to paint up, and mercifully, there were no metal parts with the entire kit.
The Hinds on the other hand I completely screwed up by messing up magnetization, so I shelved them until I can work up the enthusiasm to attempt a fix. The Hinds themselves are quite difficult to put together an will sport a wicked seam line unless you are careful. Furthermore, being aircraft kits, I find them particular vulnerable to accidentally leaving fingerprints in the plastic if you happen to over spill the cement. So definitely one for the more confident builder or someone that is a dabbler in scale modelling.



Purchase Two - Infantry Platoon & BMPs
A full platoon of Soviet Infantry, loaded with all of the kit you would expect in the mid eighties. Mercifully, in drab brown uniforms so no painting masses of DPU fatigues. In retrospect I should've bought a single platoon rather than the company box, but I didn't notice the blister until I had already rung up the purchase, oh well. One thing that was immediately apparent with this kit is the generally varied quality of the casting. There were plenty of instances where the weapons were misshapen, partially filled, or simply not there. There were also a few instances where the mold had been misaligned, resulting in a few equally misaligned troopers here and there. Another major bugbear I have with these kits are the bases, often being extremely thick and require a great deal of grinding and filing in order to get them down to a size that will fit in the Battlefront slot bases. Personally, I look forward to them moving over to plastic if it means that these issues finally disappear. At some point in the future I have some 15mm plastic British Infantry, and my brief look at the molds indicate that the level of quality is overall, much higher.
The painting itself was fairly standard for this scale, base all the colours, wash, reapply bases to 75% of surface area, then accent highlights were it is appropriate. Some of the face casting was pretty bad, so there was only so much I could do to add detail in that space. Otherwise they were a reasonably good paint job, and somewhat fun to paint. But I wouldn't want to paint an entire company of them.
To carry these guys I bought a single box of BMPs. Unfortunately I screwed up the magnetization of one, so I could only form the bare bones platoon. Assembly and painting wise they were much like the T-72s, easy to assemble and easy to paint.

Purchase Three - Shilka Battery
This was one of two support elements I purchased, being well aware of the power of air support I thought it best to get something to counter it. Since I have a love / hate relationship with the Shilka from my Operation Flashpoint days I thought I'd give these beasts a place in my force. The kit itself is way more traditional Battlefront. You have a resin body and turret with metal tracks, the casting of both aren't great. The metal tracks never quite go on straight and the hull required a lot of filing before the tracks would fit in. Not only is the resin dust still a goddamn respiratory hazard (wear your dust mast folks), I managed to snap on of the track guards and park of the front hull off one of the pieces while trying to sand down some resin buildup in a deep corner. Thankfully, once it was all together than paint job went well and quickly, pretty much identical to the T-72s, which is one of the major benefits of painting a large 15mm force of army. Most of your tanks are going to have a similar paint scheme. Fortunately once it all went together it looks good enough for what it is. Though I look forward to the day when all of these kits come out in plastic by default.



Purchase Four - Carnation Battery
This is the second and final support element for my force. These bad boys are essentially 122mm howitzers on a chassis that resembles a scaled up BMP. Much like the Shilka, these are resin bodies and turrets with metal weapons and tracks. Fortunately, they went together far easier than the Shilkas and required far less sanding and preparation. The paint job went on well enough to give it a finish consistent with the rest of the force. My only real complaint is that the weapon barrels are locked level, meaning you can't easily model them set up to fire a barrage unless you put in some conversion work.



Final Thoughts
I am definitely a fan of the subject matter of Team Yankee, and the models are no exception. Again my big complaint with Battlefront kits is that I like them until I meet resin and metal, then I find  the castings tend to drop off in quality. I look forward to the gradual phasing out of metal which they seem to be moving towards because currently the consistent quality in casting is just not there. For upcoming 15mm forces I will probably stick purely with plastic ranges and if none are available, source an alternative from another manufacturer. Anyway, that will do for the time being. More project retrospectives to come.

Another One Bites The Dust

In the final evaluation sticking to an expansive list of projects is quite difficult. I honestly don't remember when I wrote my current list, sometime back in early 2016 potentially. Now that it is done I feel nothing but relief. First of all I feel the need to get my list of shame out of the way.

Abandon Projects
I consider these negative points for the completion of a current list. Projects that I have bought the miniatures for, maybe started, but ultimately abandon are some kind of stain on my level of commitment. Unfortunately, life does get in the way and some things become less important than they were.
  • Guild Ball
    My reasons for ditching this project mostly stem from the complete lack of enthusiasm for both the game and the miniatures. Add to that the fact that it seems to have been very much a flash in the pan in terms of popularity in my local meta. Therefore following through with the project would not have segued nicely into a competitive scene. Furthermore, I don't have a great deal of enthusiasm for sports themed mini games. So ultimately my desire to move on to other projects trumped my willingness to follow through.
  • Flames of War - ANZAC Centurion
    I screwed up the build with this one, also the metal tracks were a bit munted, and suffered from some kind of lead rot that occasionally happens to older minis. Ultimately I couldn't save it, so I abandon it. At some point I'll find a better quality Centurion model at this scale and have another crack at it.
Finished Projects
  • Warhammer 40k
    These were a composite of one big project, the Baneblade, and a mixture of smaller models to expand my Astra Militarum. The Baneblade itself turned out swimmingly, perfectly in line with the armour colour scheme with the rest of my AM armour, as were the rest of the newly painted troops. Overall not much to talk about here, a fairly routine and easy project

  • Warmachine
    I couldn't wait to see the end of this project to be honest. I do like the Trencher infantry models, but damn me if they are an utter pain to get painted up. The Jacks were just as frustrating, and I have a particular complaint with the plastic that they have adopted. It doesn't file down particularly well, which makes cleaning and prepping the model particularly frustrating. The end results weren't that impressive, but ultimately they are table ready and good enough, so I'll call it a win.




  • Bolt Action
    These chaps were the big one and potentially versatile as they will be usable in Chain of Command and Konflict 47 as well as Bolt Action. I added a second Cromwell using the Konflict 47 model to aid with this. Considering the quantity of models required for this project my batch method was good enough to achieve a fair table top standard. I already have a couple of good friends and local opponents lined up for this, so I'm looking forward to wheeling them out.




 
  • Warzone Resurrection
    Speaking of flash in the pan projects, as far as I know there is no one in Canberra playing these guys. The level of quality that I achieved was pretty good, but not quite good enough as a comp entry as I originally intended for them. So I rolled them up, finished the project and done is done. In all likelihood I will never deploy these chaps on the table in anger.
  • Display Pieces
    Ultimately a couple of these didn't quite make the cut as a comp entry. For the Warmachine Pirate, I honestly don't remember the name of the model, and it wasn't good enough to use for the Crystal Dragon, so I ditched it and went for a different piece that ultimately didn't make the cut for a bronze. Ultimately I have decided to give comp level painting a miss for a while, as I don't have the time and patience to do it properly. In slightly better news the Titus Pullo figure came in third at ScaleACT 2016 in the historical figures category, so hurrah for small victories.


Bonus Projects
  • Flames of War El-Alamein
    The re-release of Flames of War, and the El-Alamien starter was quite appealing to me. With the failure of the ANZAC Centurions I felt the need to practice my 15mm armour. So the vehicles in this box proved to be a nice distraction from my larger projects. In terms of quality the models were decent for a small plastic kit and the final result was very clean and easy to accomplish. I'm also getting the hang of how to properly apply and dress up transfers, which came out very well in this kit. At some point in the ungiven future I have some vague intentions of rebuilding my Late War British Motorized Rifles in plastic, but for now I'm going to avoid dipping any further into Flames of War army projects.


  • Mermaid Bust
    This one was an impulse purchase at ScaleACT and turned out pretty well in the final cut. Sadly it didn't make the cut at the Crystal Dragon. So I think I'm done with serious display painting for a while.

  • Team Yankee - Soviets
    I'm a big Cold War fan, so these fellows were a bit of a treat. Like the El-Alamien British and Germans, they were easy and quick to assemble and paint. The final results were pretty good for a quick job and the entire army was done in record time for me. The single mech infantry platoon turned out pretty decent, but I did mess up the Hinds due to not being careful with my rare earth magnets. At some point I'm planning to expand this force by adding some more infantry and ancillary vehicles, I'm thinking mostly support things like BRDMs and additional artillery and anti-air. I'm also planning to switch the infantry over to plastic as I was not a fan of the poor casting quality on the metal infantry company boxed set.


  • Pulp Heroines
    I started these as fodder for a Twitch stream, as they seemed like a nice one of set of things to paint, independent of my current workload. While the streaming didn't last, I did end up finishing them off and getting them to a pretty decent level of quality. It is also nice to paint something outside the usual manufacturers.
  • Cadds Commandos
    Like with the Pulp Heroines, I picked these guys up on a whim and painted them as a break from army painting. I think the level of quality that I achieved was exceptionally high for my standard, and has given me some ideas for future projects.

  • Age of Sigmar
    These chaps were an impulse purchase mostly because I was intrigued with the new affordable boxed sets that Games Workshop are putting out. For fifty bucks (Australian money, so automatically more expensive), you get thirteen models, basic rules and some dice. As a basic intro to the hobby these sets are quite good for getting enough of the basics to push toys around a table top. At some point I'm planning to use them as the core of some Khorne and Stormcast warbands for the skirmish subset of the rules, but that won't happen for some time. In terms of painting they were pretty good GW standard, push fit, easy to assemble and lots of clean detail. The Stormcast don't suffer from the everything has skulls on it problem that a lot of 40k models have, so that is a bonus as well.

  • Christmas Goblins
    As part of my mother's new experiment with home made Christmas crackers I got a handful of reaper bones minis, complete with all the problems associated with them. But the thought was nice. I put them through a quick paint job just to get them off my work bench and into my display cabinet. Again, I normally don't think much of Reaper Bones for a serious painting project, but for a half day to a day palette cleanser they work pretty well.
  • Mancubus
    While doing a clean out in preparation for buying a house I found an old Mancubus mini by Reaper that came with the Doom III collectors edition. Since I had just come off the Bolt Action British I was looking for something quick and fun to do for a video tutorial, and this allowed me to experiment with some washing and glazing techniques for flesh that I've been keen to try for some time now. Overall I'm quite happy with the final result, as I think I've come fairly close to the original Doom character art. The only part which I don't like are they eyes, which In retrospect, I should've painted more conventionally rather than relying on washes.
  • Old School IG
    These were mostly an experiment with shaded basecoats, which turned out pretty well in the final evaluation. If I ever do a large army that wear DPUs I'll probably resort to this technique to save time.

  • Chibi Titan
    A nice little display piece inspired by Attack on Titan. Overall, decent result, especially the muscle strands.

The New List
On the up and coming list I've got 40k, a ton of it. With the arrival of 8th edition and in theory I'll be starting a new slow grow soon I'm keen to tackle a variety of vastly different projects. Unlike last time I'm going to move between them a bit at a time rather than painting the entire thing in one stretch. I'm going to do this to help prevent burnout from setting in for the bigger projects.
  • Warhammer 40k
    • Astra Militarum
      The Guard have always been my first choice for an army, and in this round they are certainly going to get some of the attention that they deserve. I'm planning to expand it with an entirely new platoon. Along with that I'm going to add some much needed additional heavy weapon support in the form of an Autocannon Heavy Squad and a Lascannon Heavy Squad. Furthermore, to give me some much needed anti-blob firepower I'm getting a Demolisher, primarily for the Punisher Gattling Cannon variant, but I'm going to try and magnetise the kit to allow it to swap out for the regular Demolisher cannon. I've also got an assortment of smaller models, a Standard Bearer, Pyskers, a Tech Priest, some mechanics and a wounded guardsman just to add flare to the force.
    • Dark Angels
      With the release of 8th Edition and the rise of the Primaris, I'm going to retire my Dark Angels to the reserves. This does mean that the spare marine squad and their Rhino are going to get a paint job and added to the force. I imagine I'd bring the army out occasionally, but they probably won't be expanded on after this. The other models are for Shadow War as much as 40k. I've got a box of plastic Boltgun Scouts and a few old metals to compliment my Scout Sniper squad. Again, once I have painted all these I should have enough minis to cover Shadow War, so I doubt I'll expand it much after that.
    • Chaos
      Last CanCon I dove deep into the bargain bins of Good Game and emerged with an armful of demon boxed sets. While I have moved some of the Nurgle stuff on to one of my diseased wargaming comrades, the remaining Bloodletters and a Demon Prince will be reinforcing my long neglected Chaos.
    • Tau
      These chaps were the other half of an old Kill Team boxed set. Since I have never painted Tau before I'm glad to have the opportunity. It will only be a squad, but I may expand on it down the line.
    • Triumvirate Boxed Sets
      Because I'm a sucker for good quality models I've been rather taken by the Triumvirate boxed sets, and as a result I have purchased all of them. I'm going to try for a couple of marks above my usual painting standard for all of these models, so much so that I'm getting increasingly afraid to put paint to primer for them. Never the less, once progress starts I'm going to have some fodder for the local painting competitions.
    • Ultramarines All-Primaris Force
      I'm a big fan of the Primaris, which are basically marines but at the correct scale when stood side by side with other human sized models. Rather than add these guys to my regular Dark Angels I'm going to start them as an all new Ultramarines force, mostly to compliment Gulliman from the third Triumvirate. In terms of future expansion, this force will definitely be getting some love. Since releases are beginning to trickle through the pipeline we'll have to wait and see what in the new range I actually like.
    • Objectives
      On a whim I picked up the objective boxed set, nothing much to tell other than I like the imagination that went into some of these pieces. Hopefully this will lead into a further expansion and improvement on my personal 40k terrain library.
    • Dark Eldar
      These fellows were meant to be for a slow grow, but the stopping and starting nature of my local gaming groups means that they have been slowly gathering on my shelves without getting even remotely table ready. This cycle will be the time that they actually get done, I'm planning a black with pale green highlights, so I should be able to batch them out relatively quickly.
    • Misc
      I have a few random models to add in as supplements to my various forces. So far I've got a Vindicare Assassin,  a pair of Death Cult Assassins, and a very old Lady Inquisitor model. Realistically most of these are going to be palette cleansers between the big batched projects. 

  • Infinity
    Before I close off Infinity for good I want to paint at least one TAG for my PanO force. Not much else to say other than it it will mostly be Vallejo Model Colour by way of airbrush, following the methods defined in Angel Giraldez books on the subject. I don't think I'll tackle any more Infinity for some time after that as after this model I'll have a reasonable force for pick up games and that is all I need for the foreseeable future.
  • Bolt Action - Konflict 47
    With a few additions, my completed Bolt Action British will be playable in Konflict 47. Along with the dual purpose Cromwells that have already been painted up, I have a squad of British Armoured Infantry and a generic dieselpunk style walker that could act as a decent stand in for the British walkers that are already defined in the Konflict 47 rule set. These projects will probably serve as more of a break in between large chunks of 40k.
  • Flames of War
    I've been experimenting with some airbrush techniques for scale modelling, more so, I've also been working using oils and AK Interactive products for weathering. To that end I purchased some T-34s, Shermans, and Comets from the Battlefront range to practice on. In the next cycle I'm planning on starting a Late War British Motorised Infantry company as well, so practice now will help feed into future projects.
  • Warmachine
    Nothing fancy here, apparently the Grenadier Light Warjack is still one of the kings of the Cygnar meta. Which means my old metal ones are going to get stripped, reassembled, and repainted.
  • Display
    Finally, I've got a the Sigmarite Priest from the Silver Tower boxed set and a Highway Woman model from the Twisted miniatures range. Both of these I'm going to paint standalone, aiming for the best possible level of quality that I can manage. I've got a couple of display bases to go with them, so this will also be another foray into constructing a mini diorama. I'm hoping that at least one of these will crack bronze at the Crystal Dragon, but I'm not getting my hopes up.

That is pretty much it for the new cycle. At the time of writing I've broken the shrink wrap off a variety of these projects and have begun in earnest, I'd encourage you to check out my Tumblr or Instagram for a more blow-by-blow account of my painting progress. For a few of these larger projects I will write up more detailed retrospectives to discuss techniques and the models themselves, sort of a half how to paint, half review. Anyway, that is all for now.

Sunday, July 9, 2017

The Painter's Morale Check

Burn out is always a risk with the war painter. You have a vision of an army, but the gulf of time between a box of sprue grey and a fully assembled force is vast. Maybe it is mid way, the point when you decide to batch out the entire run of infantry as a production line. Maybe it is towards the end when you are working in the last of your final highlights and the fatigue is starting to make you sloppy. Most painters will hit a low point of deep and profound regret about ever starting such a monumentally ambitious project in the first place. The temptation to drop the lot will become so strong that many will capitulate to it, and another half finished army ends up on either eBay or the local Facebook swap and sell.

Over the last few years following my re-entry into the hobby I've experimented with a few ways to avoid the painters burn out. Much of it is quite similar to basic techniques for making any long term and tedious job more manageable.


  • Make Lists
    I believe that this is the most important first step in becoming a more disciplined painter. This will always force you to confront the magnitude of a project before you undertake it. To do this I don't just write down something as simple as "Bolt Action Army", I break it down unit by unit, and piece by piece. In the end I'll have an itemized list of the exact quantity of work that needs to be carried out before I allow myself to call a project done. I tend to block out almost a year to six month for each list I make, which will contain one or two army projects and up to a dozen smaller projects either as an expansion to an existing army or a small force for a skirmish game. The most important part of this technique is to finish everything on the list before you move on to the new list. If for whatever reason I am unable to finish an item on the list, I cross it out in red, to indicate a failure of a kind. For projects I successfully complete I cross them out in black to indicate a success. Sort of like a quest log for painting, it gamifies it a bit. Keeps you goal focused and always moving forward.
  • Productionize
    For the biggest projects the most efficient way to get through them is to develop a standard, staged technique for painting a model, then apply it en-mass to an entire army. To start with I devise my production method by reading up on how others on the internet carried out similar projects and adept to my own on hand colours and equipment. Once I've got a fairly solid plan I pick a single unit from my target projects, then apply the technique to one model. If I like the look, I go ahead and do it to the entire squad. Finally, if it still holds up, I then run it on the entire army. I recently finished an entire 42 man Bolt Action army this way. While the results are only tabletop standard I'm happy with the result and more importantly, the relatively short time it took.
  • Mix It Up
    Now, to contradict what I just said. One of the best ways to avoid burn out is to have breaks between large chunks of big projects. In the case of the aforementioned Bolt Action, I started and completed smaller projects from my list in between major milestones for that army. This helps to keep a sense of variety going while at the same time preventing the angst of a big projects from setting in. In my case smaller projects can be useful as well, as they provide me with a chance to experiment, or try a new technique on a few minis, which make great fodder for articles and YouTube videos.
  • Appropriate Distractions
    Fill your work space with things that keep your mind engaged, but at the same time keep you working. I imagine this varies a great deal from person to person, but anything audible that doesn't require you to look at it is great for this. Podcasts are fairly good for this as they can help with the loneliness that often afflicts painters, it is a solitary hobby after all. I occasionally use music as well, though I tend towards ambient music or video game sound tracks as the nature of them isn't too engaging, thus allows me to maintain focus on the painting. More confronting and lyric heavy stuff tends to be a distraction for me. YouTube and Netflix can also work, though you have to be careful if you find yourself watching the screen rather than working. If you start doing that you may as well stop painting and more fully engage with whatever you are watching.
These techniques have allowed me to maintain a fairly consistent output in spite of also working a full time job and a moderate video game hobby. I've found these techniques are also applicable in other creative fields such as writing and game development. Of course, I'd like to finish off with a caveat, what works for me may not work for you. If you find that to be the case then the best I can suggest is that the root causes of your distractions from painting and try to work around them. It may well be that you're simply burned out, that is fine and it happens. If it does there is no harm in hanging up the paintbrush for a time and doing something else until you are good and ready to return to it.

Anyway, best of luck with your painting and may it be productive.