I'm starting a Five Parsecs from Home campaign as an excuse to use my Stargrave minis for something. I'm also planning on a series of narrative posts to describe the in game action.
Two relatively successful business persons, Dask Donovan and Midori Jones have formed a brand new partnership. They are intent on seeking their fortune on the frontier, flying an amalgam of ruined hulls, now repaired, barely, into a brand new ship, the Hand of Fortune. Together they have gathered other like minded rogues to their crew and are now striking out for fame, fortune, adventure and glory. As a crew they sit on the very edge of criminality, getting involved in a variety of less than savoury enterprises, but never quite stepping over the line and mostly being fair and honourable in their dealings.
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Left to right: Dask Donovan, Estra, P'hol Tkan, Midori Jones, Whillem, Shoutheri |
Ship Roll: Built from salvaged wrecks
Debt: 31 Hull: 30 Traits: None
Crew Roll: A common cause or belief
Crew Rep: Somewhat honourable bandits
Dask Donovan is the fourth son of the infamous Donovan family, a wealthy clan of traders that have extensive holdings in the Unity core worlds. Having been sidelined by his siblings, he has no chance at directly inheriting the family’s wealth and little influence within the family. Dask has set out to the frontier to seek his fortune and build himself the necessary wealth and power base to challenge his siblings for the control of the Donovan family fortune. Since Dask is the primary shareholder of the vessel, he is the captain of the Hand of Fortune
Dask is trained as a hacker and has had a past career in data and financial crime
Background: Wealthy Merchant Family
Motivation: Power
Character Class: Hacker
Rivals: 2 (The Donovan Family Siblings) (Rival Hacker)
Midori Jones was born on a frontier colony with a very low tech base, Midori has always dreamed of becoming a legend throughout settled space. She has gone into business with Dask Donovan to purchase a ship and seek that fame and fortune on the frontier. Midori earned her initial wealth as an independent trader and brought a wide variety of contacts across the frontier. She is Dask’s business partner and first mate of the ship.
Background: Low-Tech Colony
Motivation: Fame
Character Class: Trader
Estra was born on a precursor colony that has been under K’Erin occupation for generations. Having grown tired of living as a second class citizen, and to satisfy her thirst for the advanced technology, she has struck out to the frontier and has signed on with Dask and Midori. Estra has managed to get by on low level street crime, having honed her survival skills by evading K’Erin patrols, and by enduring the occasional stint in a prison camp. This has made her quick on her feet and has given her a keen sense of survival.
Background: Subjugated Colony
Motivation: Technology
Character Class: Petty Criminal
Whillem was born on a Unity controlled frontier research outpost to as a cub of a pair of research assistants employed there. He grew up amongst the ongoing research programs in the outpost and as a consequence had access to an education that was significantly greater than usually open to many of his kind. Having grown up in this environment, Whillem believes in exploration and discovery and left the outpost out of a desire to blaze a trail into the undiscovered reaches of the galaxy. Whillem spent his first few years as a starship crewmate, further developing his technical skills. By the time he signed on with Dask and Midori he was already a seasoned spacer and a veteran technician.
Background: Research Outpost
Motivation: Discovery
Character Class: Starship Crew
P’hol Tkan grew up in the strict confines of Tech-Guild that her family belonged to. However, she had no desire to learn the inner workings of fusion engines, and instead left as soon as she was able. She became a mercenary on the frontier and remarkably, succeeded at it. She signed on with Dask to provide the crew with a bit more muscle. She longs for the freedom of a freelancer's life and will remain in service with the crew as long as she gets her fair share of the profits and has time to enjoy them.
Background: Tech Guild
Motivation: Freedom
Character Class: Mercenary
Shoutheri has had a hard life. He was raised by a frontier gang on a world devastated by weapons of mass destruction and constant Converter raids. In spite of this he thrived in this environment and eventually found his way off his doomed homeworld and sought a life of continuous adventure with freelancer crews. Right now Dask is offering Shoutheri a chance for adventure and a share of the spoils. As long as Shoutheri has those things, then Shoutheri is happy.
Background: Frontier Gang
Motivation: Adventure
Character Class: Primitive
A good mix of adventurers
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